PS5’s release of The Last of Us Part I will include a slew of improvements to both gameplay and presentation, according to Co-President Daniel Druckmann.
Naughty Dog has released a new video featuring Creative Director Shaun Escayg and Game Director Matthew Gallant discussing the game’s numerous updates and improvements.
When it comes to the Last of Us Part I, it’s clear that it’s more than just a simple increase in resolution and framerate; it’s a complete overhaul.
As a result, this game has been rebuilt from the ground up to take advantage of the new generation’s graphical capabilities, making this experience look and feel as good as possible.
The PS5’s powerful hardware provides a slew of visual benefits, including denser physics with lots of bumpables and chipables (bullets can now rip apart concrete and environmental objects) and cinematics that seamlessly transition into gameplay.
The use of motion matching technology improves the realism, fluidity, and realism of character animations, giving them a more lifelike appearance.
AI improvements also mean that characters now interact with the world more naturally and realistically, such as when friends use cover to avoid enemy NPC sightlines.
To improve the game’s immersion, numerous changes have been implemented.
A “permadeath” mode, a speedrun-focused mode, and a slew of new unlockable costumes for Joel and Ellie were some of the requests that Naughty Dog worked with their community to implement.
In addition to 60-plus accessibility options, the game also includes a new Audio Description mode, which ensures that play is rewarding and inclusive for all players, regardless of their abilities.
As of September 2, 2022, The Last of Us: Part I will be available on PlayStation 5. If you read more latest posts so you can visit and comment on our website TheActiveNews.Com.